AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on Android in Africa, Q1 2024
Discover the performance trends of the top 5 sandbox-like games on Android in Africa during Q1 2024, including weekly downloads, revenue, and active user metrics.
Throughout the first quarter of 2024, the top sandbox-like games on the Android platform in Africa demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Roblox by Roblox Corporation saw a substantial weekly revenue, beginning at around $112K in early January and stabilizing to approximately $45K–$58K in March. Weekly downloads peaked at 120K in early February, fluctuating between 78K and 108K for the rest of the quarter. Active users showed a slight decline from 3.3M in early January to around 3.1M by the end of March.
Minecraft from Mojang experienced a steady weekly revenue, starting at $6.4K in early January and ending at about $5.3K in late March. The downloads, however, saw a significant drop, from 1.6K in early January to just over 100 by mid-March. Active users remained relatively stable, averaging around 55K to 58K throughout the quarter.
ZEPETO: Avatar, Connect & Live by Naver Z Corporation showed an upward trend in weekly revenue, starting at $1K in early January and reaching $5.3K by the end of March. Weekly downloads hovered around 4.5K to 6.2K, with a slight dip in mid-March. Active users saw a gradual decline from 207K in early January to approximately 173K by the end of March.
IMVU: Social Chat & Avatar app from IMVU, Inc. maintained a consistent weekly revenue, fluctuating between $600 and $1K throughout the quarter. Weekly downloads ranged from 1.4K to 2.2K, with a noticeable increase in March. Active users slightly decreased from around 9.9K in early January to 9.6K by the end of March.
PK XD: Fun, friends & games by Afterverse Games had a stable weekly revenue pattern, starting at $277 and ending at $298 by the end of March. The game saw significant fluctuations in downloads, peaking at 25.8K in late February and stabilizing around 17.7K by the end of March. Active users showed a consistent increase, from 262K in early January to nearly 299K by the end of March.
These insights illustrate the dynamic nature of the sandbox-like gaming market in Africa. For more detailed analytics and trends, visit Sensor Tower.